Pokemon Crystal Maeson Move Changes

Pokemon Crystal Maeson Documentation

Read Pokemon Crystal Maeson Move Changes

Pokemon Crystal Maeson, like other hacks by the same author, aims to give a game he’s played a lot a different flair through a variety of changes, so it stays feeling fresh or more interesting to his own specific tastes. If you’re looking for pokemon crystal maeson move changes then we’ve got you covered!

Note: Search inside the Page by pressing ctrl+f or use the “Find” option on your browser to look for a specific Move.

Move Changes:

Note 1: Moves such as Wrap, and the ones that have the same effect (that is, draining HP each turn to the foe in a passive way) had their effect improved. Now, instead of taking 1/16th of the total HP of the affected PokÈmon, now drain 1/12th of HP. 

Note 2: With Normal Pokémon now being changed into Beast-Type, the Moves still being Normal can’t be used with STAB, thus can be considered totally “Neutral”, and value for their special effects mostly. 

Note 3: As of version 1.2, several moves got removed or reworked, and a couple of new effects were created. One of them is similar to the move Dragon Tail which would appear in later generations, it will deal damage and force switches but has low priority. Look at the end of this page for specific changes. 

The limit of 255 moves really puts a limit on what can be done though…

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Normal

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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*Flail —  100  20  Physical  Damage done depends on HP, the lower, the more powerful.*

 Return ??  100  20  Physical Damage depends on Happiness (1~102 Power).

 Fury Attack 28   85  10  Physical Hits 2-5 times, for a total of 140 Pow.

 Tackle 50  100  35  Physical No Special Effect.

 Wrap 60   80  20  Physical Traps the enemy for 2-5 turns, causing damage on each.

 Rapid Spin 70  100  35  Physical Removes Spikes and Leech Seed, has high Critical Ratio.

 Headbutt 70  100  15  Physical 30% Chance of Flinching. Used to bump trees.

 Cut 70  100  25  Physical High Critical Ratio. Also cuts bushes.

 False Swipe 80  100  30  Physical Will never faint a foe, used for catching PokÈmon.

 Skull Bash 180   90   5  Physical First tun attacks, the next turn takes a rest to recharge.

 Explosion 250  100   5  Physical Sacrifices itself to cause heavy dmg.

 Struggle        60  100  —  Physical  Used when all PP are emtpy. Causes Recoil Damage.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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*Last Resort —  100  20  Physical  Damage done depends on HP, the lower, the more powerful.*

 Splash 10  100  30  Special Has a mysterious effect (5% chance of activating).

 Snore 75  100  15  Special 20% Chance of Flinching, only useable while sleeping.

 Flash 60   95  20  Special 25% Chance of lowering Accuracy.

 Tri Attack 90   90  10  Special 15% Chance of Burn, Frostbite OR Paralyze.

 Enerbeam 95  100  20  Special 10% Chance of lowering Speed.

 Hyper Beam 180   90   5  Special First tun attacks, the next turn takes a rest to recharge.

 Self Destruct 250  100   5  Special Sacrifices itself to cause heavy dmg.

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* Flail and Last Resort effect had its power increased and HP thresholds modified.

  100% to 76%  HP > 80 Power (Originally  20)

   75% to 51%  HP >100 Power (Originally  40)

   50% to 26%  HP >130 Power (Originally  80)

   25% to 10%  HP >180 Power (Originally 100)

   10% or less HP >220 Power (Originally 150)

I hope the risk vs reward pays of better now.

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 Name Pow. Acc. PP  Type Description Priority Moves

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 Quick Attack 70  100  20  Physical High priority move, attacks First.

 Swift 70  100  20  Special  High priority move, attacks First.

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 Name Pow. Acc. PP  Type Description Stat-Up Moves

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 Meditate —  100  30  Status Increases Attack   by 1 Lvl.

 Concentrate —  100  20  Status Increases Sp.Atk.  by 1 Lvl.

 Shield Up —  100  20  Status Increases Defense  by 1 Lvl.

 Accelerate —  100  20  Status Increases Speed    by 1 Lvl.

 Aim —  100  20  Status Increases Accuracy by 1 Lvl.

 Double Team —  100  20  Status Increases Evasion  by 1 Lvl.

 Minimize —  100  20  Status Increases Evasion  by 1 Lvl, x2 damage from Stomp.

 Focus Energy —  100  30  Status Increases Critical Hit ratio by 1 Lvl.

 Belly Drum —  100  10  Status Increases Attack  by 6 Lvls (Max) but costs 50% HP.

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 Name Pow. Acc. PP  Type Description Stat-Down Moves

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 Growl —  100  15  Status Decreases Attack  by 1 Lvl.

 Leer —  100  15  Status Decreases Defense by 1 Lvl.

 Smokescreen —   90  15  Status Decreases Accuracy of a foe.

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 Name Pow. Acc. PP  Type Description Healing Moves

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 Recover —  100   5  Status Heals 50% of your MAX HP.

 Softboiled —  100   5  Status Heals 50% of your MAX HP.

 Milk Drink —  100   5  Status Heals 50% of your MAX HP.

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 Name Pow. Acc. PP  Type Description Status Effect Moves

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 Sing —   75  15  Status Can Cause Sleep.

 Swagger —   90  15  Status Confuses the foe, but also raises its Atk.

 Attract —   75  15  Status  * Causes infatuation to a foe of the opposite gender.

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* Originally, Attract had 100% Accuracy. Seeing how in this game genders of NPC teams are  

  fixed depending on the trainer’s type, combined with infite uses of the TM, it made 

  it a very, very, very abusable move. So it got a cut of 25% Accuracy to compensate, 

  along other changes in some of the trainer’s teams.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Disable —   75  10  Status For a few turns the foe will have its last used move blocked.

 Mimic —  100  10  Status Copies a foe’s move (it becomes the move).

 Transform —  100  10  Status  * Copies Type, Moves, and all stats bar HP. 

 Conversion —  100  30  Status Changes your Type as the same as one of your moves.

 Protect —  100  10  Status Stops an enemy move. Can fail if used repeatedly.

 Bide —  100  10  Status  * Awaits for 2-3 turns, then returns double the damage received.

 Sleep Talk —  100  10  Status You will use another of your moves if sleeping.

 Metronome —  100  10  Status Uses a random attack, any in the game.

 Substitute —  100  10  Status You create a decoy using 1/ of your HP.

 Sketch —  100   1  Status Permanently learns the last move used by the foe.

 Lock On —  100   5  Status Next move will never fail.

 Perish Song —  100   5  Status Both PokÈmon will faint in 3 turns.

 Mean Look —  100   5  Status Makes the foe unable to switch out or flee.

 Heal Bell —  100   5  Status Heals the Status of the entire team.

 Safeguard —  100   5  Status  * Creates a shield against Status for 5 turns.

 Pain Split —  100  20  Status Combines foe’s HP with yours, then shares evenly.

 Batton Pass —  100  40  Status The PKMN Switches out, passing stat-ups to the next.

 Encore —  100   5  Status Forces the foe to use the last move for 2~6 turns.

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 Bide now has Priority, the same level as Quick Attack and Swift.

 Transform now has Priority, the same level as Protect and Endure.

 Safeguard now has Priority, the same level as Quick Attack and Swift.

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Beast

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Fury Swipes 25   90  15  Physical Hits 2-5 times, for a total of 125 Pow. 

 Scratch 50  100  30  Physical 10% Chance of lowering Defense. 

 Constrict 60   85  15  Physical 35% Chance of lowering Speed.

 Stomp 70  100  20  Physical 25% Chance of Flinch, x2 damage if foe used Minimize.

 Body Slam 85   90  15  Physical 20% Chance of Paralyzing.

 Hyper Fang 90   95  15  Physical 15% Chance of Flinching.

 Double Edge 120   90  15  Physical Causes Recoil Damage.

 Super Fang —   90  10  Physical Halves foe’s Current HP.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Howl  Blast 50   90  25  Special 10% Chance of Confusion.

 Feral Slash 70   90  20  Special High Critical Ratio. 

 Wild  Beam 90   95  15  Special 15% Chance of lowering Attack.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Glare —   75  30  Status Can cause Paralysis.

 Defense Curl —  100  20  Status Increases Defense  by 1 Lvl & increases Rollout’s Power.

 Scare —  100  20  Status Forces the foe to switch out or flee.

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Fighting

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 SeismicToss —  100  20  Physical Damage done is your Level (Up to 100 HP).

 Karate Chop 50  100  25  Physical  High Critical Ratio.

 Double Kick 40  100  25  Physical  Attacks twice, for a combined 80 Power.

 Rock Smash 70   90  20  Physical 25% Chance of lowering Def.

 Jump Kick 70   95  25  Physical  If it fails, you lose 1/8 HP.

 Cross Chop 80   80  10  Physical  High Critical Ratio.

 Strength 95  100  15  Physical 10% Chance of Flinching.

 Triple Kick 20   80  15  Physical  Does 3 Strikes, 20 + 30 + 40 = 90 Pow.

 Hi JumpKick 100   85  20  Physical  If it fails, you lose 1/8 HP.

 DynamicPunch 100   80   5  Physical  30% Chance of Confusion.

 Mega Kick 120   75   5  Physical No Special effect.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Mind Punch 50  100  20  Special Never Misses.

 Energy Kick 70   90  15  Special 25% Chanfe of Flinching. 

 Vital Throw 95  100  15  Special 10% Chance of lowering Sp.Def.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Detect —  100  10  Status Stops an enemy move. Can fail if used repeatedly.

 Counter —  100  20  Status Counters Physical attacks, doing double Damage.

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Fire

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Heat Tackle 50  100  25  Physical 15% Chance of Burning.

 Flame Wheel 70  100  25  Physical 20% Chance of Burning.

 Fire Strike 95  100  15  Physical 10% Chance of Burning.

 Sacred Fire 100   95   5  Physical 50% Chance of Burning.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Ember 50  100  25  Special 15% Chance of Burning.

 Fire Spin 60   80  15  Special Traps the enemy for 2-5 turns, causing damage on each.

 Fire Breath 70  100  20  Special 20% Chance of Burning.

 Flamethrower 95  100  15  Special 10% Chance of Burning.

 Fire Blast 120   85   5  Special 10% Chance of Burning.

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 Name Pow. Acc. PP  Type Description Other Effect Movest

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 Burninate —   65  10  Status Causes Burn (does affect Fire PokÈmon).

 Charge Up —   80  10  Status Increases Sp.Atk. by 2 Lvls.

 Sunny Day —   90   5  Status Makes the battlefield Sunny for 5 turns.

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Water

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Vicegrip 50  100  30  Physical 10% Chance of lowering Attack.

 Clamp 60   80  15  Physical Traps the enemy for 2-5 turns, causing damage on each.

 Sea Hammer 70   90  20  Physical High Critical Ratio.

 Waterfall 95  100  15  Physical 10% Chance of causing Confusion.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Water Gun 50  100  25  Special 20% Chance of lowering Sp.Def.

 Whirlpool 60   80  15  Special Traps fore for 2-5 turns, causing damage on each.

 Bubblebeam 70   90  20  Special   25% Chance of lowering Speed.

 Surf 95  100  15  Special 10% Chance of lowering Speed.

 Hydro Pump 120   85   5  Special 10% Chance of Flinching.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Liquid Armor —   80  10  Status Increases Def. by 2 Lvls.

 Rain Dance —   90   5  Status Makes the battlefield Rainy for 5 turns.

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Grass

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Vine Whip 50  100  35  Physical 10% Chance of Flinch.

 Razor Leaf 70   95  25  Physical High Critical Ratio.

 Numb Petal 95  100  15  Physical 10% Chance of lowering Evasion.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Absorb 40  100  20  Special Recovers half of the HP done.

 Mega Drain 60  100  15  Special Recovers half of the HP done.

 Giga Drain 75  100  10  Special Recovers half of the HP done. 

 Petal Dance 95  100  15  Special 10% Chance of lowering Speed.

 Solar Beam 130  100  10  Special First turn charges, second one attacks.

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 Name Pow. Acc. PP  Type Description Status & Other Ef. Moves.

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 Leech Seed —   90  15  Status Plants a seed that steals HP to a foe.

 Stun Spore —   75  35  Status Can Cause Paralysis.

 Poison Podwer —   75  35  Status Can Cause Poison.

 Sleep Powder —   75  35  Status Can Cause Sleep.

 Spore —  100  10  Status Can Cause Sleep.

 Cotton Spore —   80  10  Status Lowers Speed by 2 Lvls.

 Sweet Scent —  100  20  Status Lowers Evasion by 1 Lvl.

 Morning Sun —  100   5  Status Heals 50% of your Maximum HP.

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Ground

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Bone Rush 25   90  15  Physical Hits 2-5 Times, for a total of 125 Power.

 Sand Attack 50  100  15  Physical 20% Chance of lowering Accuracy.

 Bonemerang 50   85  10  Physical Hits twice, for a total of 100 Power.

 Ground Slam 70   90  20  Physical Deals damage and forces foe to switch. Has low Priority.  

 Dig 80  100  10  Physical First tun digs, second attacks.

 Earthquake 95  100  15  Physical 10% Chance of lowering Speed.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Mud Slap 50  100  10  Special 15% Chance of lowering Accuracy.

 Mud Bomb 70   90  20  Special   25% Chance of lowering Sp. Attack. 

 Earth Crash 95  100  15  Special 10% Chance of lowering Evasion.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Fissure   —   30   5  Physical 30% Chance of One-Hit KO.

 Spikes   —  100  20  Status Puts spikes on the field, hurting any foe that enters.

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Rock

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Rollout 30   90  20  Physical Increases power when used repeatedly.

 Rock Throw 60   90  20  Physical 20% Chance of Confusion.

 Rock Slide 95  100  15  Physical 10% Chance of lowering Speed.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Ancient Power 70  100  10  Special 10% Chance of raising all stats.

 Rock Launch 95  100  15  Special 10% Chance of raising own Def.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Sandstorm —  100   5 Status Causes a storm that takes away 1/8 of the HP of 

PokÈmon that are NOT Rock, Steel, Ground and Ice. 

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Ice

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Spike Cannon 25   90 15  Physical Attacks 2-5 times, for a total of 125 Power.

 Powder Snow 70   90 25  Physical 25% Chance of causing Frostbite.

 Ice Strike 95  100 15  Physical 10% Chance of Freezing.

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Aurora Beam 50  100  25  Special 20% Chance of lowering Atk.

 Icy Wind 70   90  20  Special 25% Chance of causing Frostbite.

 Octazooka 70   85  10  Special 30% Chance of lowering Accuracy.

 Ice Beam 95  100  15  Special 10% Chance of causing Frostbite.

 Blizzard 120   85   5  Special 10% Chance of causing Frostbite.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Haze —  100  20  Status  * Resets Status changes.

 Mist —  100  30  Status  * Protects from Status changes.

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 Both Haze and Mist now have Priority, the same level as Quick Attack and Swift.

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Electric

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Spark 50   90  20  Physical  20% Chance of Paralyzing.

 Light Dash      70   90  20  Physical  15% Chance of raising Speed by 1 Lvl. 

 Bolt Strike 95  100  15  Physical  10% Chance of Paralyzing

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Thundershock 50  100  25  Special 20% Chance of Paralysis.

 Jolt 70   90  20  Special   15% Chance of raising Speed by 1 Lvl. 

 Thunderbolt 95  100  15  Special 10% Chance of Paralysis.

 Zap Cannon 100   50   5  Special 100% Chance of Paralysis.

 Thunder 120   85   5  Special 10% Chance of Paralysis (100 Acc in Rain).

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 Name Pow. Acc. PP  Type Description Status Effect Moves

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 Thunder Wave —   80  20  Status Can cause Paralysis (does affect Electric PokÈmon). 

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Ghost

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Lick 50  100  20  Physical 20% Chance of Paralysis.

 Night Slash 95  100  20  Physical 10% Chance of Flinching.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Night Shade 60  100  20  Special 15% Chance of Confusion.

 Shadow Ball 95  100  15  Special 10% Chance of lowering SP.DEF.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Confuse Ray —   75  10  Status Causes confusion.

 Nightmare —  100  15  Status If foe is asleep, it will lose 1/4 of its HP.

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Flying

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Peck 50 100   35  Physical May steal an item. 

 Wing Attack 70  90   20  Physical 25% Chance of lowering Defense.

 Drill Peck 95 100   15  Physical 10% Chance of lowering Def.

 Fly 110  90   10  Physical Causes Recoil Damage.

 Sky Attack 135  90    5  Physical First attacks, then recharges.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Gust 50  100  35  Special 15% Chance of lowering Speed 1 Lvl. 

 Split Wind      70   90  20  Special   25% Chance of lowering Sp. Defense. 

 Razor Wind 95  100  15  Special 15% Chance of Flinching.

 Aeroblast 90   90   5  Special High Critical Ratio.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Agility —   80  10  Status Increases Speed   by 2 Lvls.

 Mirror Move —  100  20  Status Copies the last move used by foe.

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Bug

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Fury Cutter 10   95 20  Physical Continuous uses raises its Power (10, 20, 40, 80, 160).

 Pin Missile 25   90 15  Physical Attacks 2-5 times, for a total of 125 Power.

 Leech Life 40  100 20  Physical Heals 1/2 of the damage done.

 Twineedle 35   95 20  Physical Attacks twice for 70 Power, 2nd hit has 20% Poison chance.

 Drain Bite 80   95 20  Physical Restores half the damage done.

 Mega Horn 100   85 10  Physical 10% Chance of lowering Def.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 String Shot 50   90  20  Special 20% Chance of lowering Speed.

 Signal Beam   70   90  15  Special 20% Chance of Confusion.

 Melting Web 90   90  20  Special 20% Chance of Burning.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Screech —   80  10  Status Decreases Defense by 2 Lvls.

 Spider Web —  100  10  Status Blocks the enemy from switching out or fleeing.

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Psychic

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Kinesis 50   90  30  Physical 15% Chance of lowering Accuracy.

 Palm Strike     70   90  20  Physical  Deals damage and forces foe to switch. Has low Priority.  

 Mind Arrows 95  100  15  Physical 10% Chance of Confusion.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Confusion 50  100  20  Special 20% Chance of Confusion.

 Psybeam 70   90  15  Special 20% Chance of Confusion.

 Psychic 95  100  15  Special 10% Chance of lowering Sp. Defense.

 Dream Eater    100  100  15  Special Steals health from foe if asleep.

 FutureSight 150  100  10  Special Damages foe after two turns (bypasses Protect/Detect,

                                        does no get STAB, it has no Type, so it’s always neutral).

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Amnesia —   80  10  Status Increases Sp.Def. by 2 Lvls.

 Rest —  100  10  Status Recovers all HP by sleeping for 2 turns.

 Hypnosis —   70  20  Status Can cause Sleep.

 Light Screen —  100  15  Status Doubles Def. of team, halving Physical Dmg. Lasts 5 turns.

 Reflect —  100  15  Status Doubles Sp.Def. of team, halving Special Dmg. Lasts 5 turns.

 Mirror Coat —  100  20  Status Counters Special Attacks, doing double Damage.

 Teleport —  100  20  Status Flees wild battle, useless in trainer battle.

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Fairy

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Double Slap 20   90  10  Physical Hits 2-5 times, for a total of 100 Power.

 Dizzy Punch 85   90  10  Physical 20% Chance of Confusion.

 Tantrum 110   90  25  Physical Causes Recoil Damage.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Present —   90  15  Special 50% 50 Pow, 30% 70 Pow, 10% 120 Pow, 10% Heal Foe. 

 Shooting Star 50  100  20  Special   15% Chance of lowering Sp. Def.

 Magic Wind 70   90  20  Special 20% Chance of lowering Accuracy.

 Reverb 95  100  15  Special 10% Chance of Confusion.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Lovely Kiss —   80   5  Status Can Cause Sleep.

 Sweet Kiss —   70  10  Status Causes Confusion.

 Charm —   75  10  Status Decreases Attack by 2 Lvls.

 Moon Light —  100   5  Status Heals 50% of your Maximum HP.

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Poison

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Poison Sting 50  100  25  Physical 25% Chance of Poison.

 Acid 70   90  20  Physical 25% Chance of lowering Sp. Attack.

 Poison Fang 90   95  15  Physical 20% Chance of Poison.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Smog 50  100  25  Special 25% Chance of Poisoning.

 Sludge 70   90  20  Special 25% Chance of lowering Attack.

 Sludge Bomb 90   95  15  Special 20% Chance of Poison.

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 Name Pow. Acc. PP  Type Description Other Effect Moves

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 Poison Gas —   75 35  Status Can Poison.

 Toxic —  100 10  Status Can cause Bad Poison (takes more HP each turn). 

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Dark

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Bite 60  100  25  Physical 20% Chance of Flinching.

 Thief 70  100  15  Physical Can Steal Items from Wild PokÈmon.

 Pay Day 70  100  20  Physical Gives Extra Money at the end of the battle (Lvl x 10).

 Crunch 95  100  15  Physical 10% Chance of lowering Def.

 Take Down  110   90  10  Physical Causes Recoil Damage.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Pursuit 50  100  15  Special Damage doubles if foe tries to flee.

 Faint Attack 70  —  20  Special Never Misses.

 Dark Wind 95  100  15  Special 10% chance of lowering Sp.Def.

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 Name Pow. Acc. PP  Type Description Other Moves

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 Debilitate —   80  10  Status Lowers Sp. Atk. by 2 Lvls.

 Scary Face —   80  10  Status Lowers Sp. Def. by 2 Lvls.

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Dragon

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 Name Pow. Acc. PP  Type Description Attacks Part 1

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 Draco Fang 70   90  15  Physical 25% Chance of lowering Def.

 Draco Slash 95   90  15  Physical 10% Chance of lowering Atk.

 Outrage 110   90  15  Physical Causes Recoil Damage.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Dragon Rage 50  100  25  Special 10% Chance of Burning.

 Twister 70   90  20  Special 20% Chance of Flinching.

 Dragon Breath 95  100  15  Special 10% Chance of Paralyze.

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Steel

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Metal Claw 50   95  30  Physical 10% Chance of raising own Atk.

 Steel Bash 70   90  25  Physical 15% Chance of raising own Defense.   

 Iron  Clash 100   90  15  Physical 10% Chance of lowering Def.

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Mercury Shot 70  100  20  Special 15% Chance of raising own Sp. Defense.  

 Iron Bomb 95   95  10  Special 10% Chance of raising DEF.

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 Name Pow. Acc. PP  Type Description Other Moves

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 Swords Dance —   85  10  Status Increases Attack  by 2 Lvls.

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???

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 Name Pow. Acc. PP  Type Description Attacks Part 2

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 Curse —  100  10  Status If Ghost, causes Curse, if not, raises Atk/Def & lowers Speed.

 Hidden Power 70  100  15  Special * Its Type depends on the PokÈmon’s DVs. Power is fixed at 60.  

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* Hidden Power now has fixed damage. Its Type is still randomized depending on the PokÈmon’s DVs

  but because DVs no longer matter in stat calculations you could have cool HD Type without your 

  PokÈmon suffering from poor DV lottery. 

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Stat Changing Move List for easier reference:

————————————————————————————————-

 Name Pow. Acc. PP  Type Description Stat Ups

————————————————————————————————-

 Meditate —  100  20  Status Increases Attack  by 1 Lvl.

 Defense Curl   —  100  20  Status     Increases Defense by 1 Lvl.

 Concentrate    —  100  20  Status     Increases Sp. Atk by 1 Lvl.

 Shield Up      —  100  20  Status     Increase  Sp. Def by 1 Lvl.

 Accelerate     —  100  20  Status     Increase  Speed   by 1 Lvl.

 Double Team —  100  15  Status Increase  Evasion by 1 Lvl.

 Aim —  100  10  Status     Increase  Acc.    by 1 Lvl.

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 Swords Dance —   85  10  Status     Increase  Attack  by 2 Lvls.

 Acid Armor —   85  10  Status     Increase  Defense by 2 Lvls.

 Charge Up —   85  10  Status     Increase  Sp. Atk by 2 Lvls.

 Amnesia —   85  10  Status     Increase  Sp. Def by 2 Lvls.

 Agility —   85  10  Status     Increase  Speed   by 2 Lvls.

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 Name Pow. Acc. PP  Type Description Stat Downs

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 Growl —  100  30  Status Lowers Attack   by 1 Lvl.

 Leer —  100  30  Status Lowers Defense  by 1 Lvl. 

 Smokescreen —   90  10  Status Lowers Accuracy by 1 Lvl.

 Sweet Scent —   80  10  Status Lowers Evasion  by 1 Lvl.

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 Charm —   80  10  Status Lowers Attack   by 2 Lvls.

 Screech —   80  10  Status Lowers Defense  by 2 Lvls.

 Debilitate —   80  10  Status Lowers Sp. Atk. by 2 Lvls.

 Scary Face —   80  10  Status Lowers Sp. Def. by 2 Lvls.

 Cotton Spore —   80  10  Status Lowers Speed    by 2 Lvls.

————————————————————————————————-

 1.2 changes:

 Moves removed: Guillotine, Horn Drill, Fissure, Egg Bomb, Bone Club. 

 Moves Changed:

    Fire Blast, Blizzard, Thunder, Hydro Pump had their Accuracy boosted 

from 75 to 85. Fire Blast’s description corrected, it said 100 Accuracy.

Ember and Heat Tackle’s Burning chance lowered to 15% from 20%.

Fire Breath and Flame Wheel’s Burning chance raised to 20% from 15%.

Icy Wind’ Accuracy raised from 85 to 90. 

Snow Powder power raised from 60 to 70, effect changed to 25% chance to lower Sp. Atk.

Accuracy was lowered from 100 to 90. 

Octazooka’s Accuracy Down effect lowered from 40% to 30%

Sky Attack Accuracy raised from 80 to 90. Power from 130 to 135.

Gust effect changed to 15% Chance of lowering Speed. Original effect was useless on this hack.

Razor Wind had its Fliching Effect lowered from 15% chance to 10%. 

Future Sight had its power raised from 120 to 150.

Constrict had its power raised from 60 to 65. 

Rapid Spin now has a high chance of being a Critical Hit. 

Selfdestruct had its Power raised from 200 to 250, and now does Special damage.

Quick Attack and Swift had their power rised from 60 to 70.

Jolt has changed. It now it has a power of 70, an Accuracy of 85,

and a 50% chance of raising the user’s Speed by 1 Level. 

Spark had its Power lowered from 70 to 50, and a new 70 Power physical 

Electric move has been added (more info below). 

Snore had its Power raised from 60 to 75, and its Flinching effect lowered 

from 30% to 20%. 

Flail Effect had its Power tiers improved. You can read about it on the 

list itself.

Mud Bomb effect has changed. Now it has a 25% chance to lower the enemy’s 

Special Attack. 

Mercury Shot now raises user’s Special Defense. 

Steel Bash now raises user’s Defense.

Acid now lowers the enemy’s Special Attack. 

Sludge now lowers the enemy’s Attack.

Hyper Beam had its power raised to 180. Skull Bash now acts as a Physical 

version of Hyper Beam, with the same Power. Accuracy raised to 100.

Believe or not, it’s still not that incredibly powerful. 

A few others have minor things that are not too important as different PP.

New Moves: 

Last Resort added, it’s a Special version of Flail. 

Light Dash has been added. A phys. Electric-Type move that has 70 Power, 

85 Acc. and 50% to raise Speed by 1 Level.  

Ground Slam has been added. A physical Ground move that has 70 Power, 

90 Accuracy and forces the enemy to switch PokÈmon. It has low Priority.

A Psychic version of this effect also exists, as Palm Strike, with the 

same Power, Accuracy and type of damage. 

    WindSplitter is a new 70 Power Special Flying move that has a 25% 

chance to lower the foe’s Sp. Def. 


If you want to download the latest version of the game, click here and visit pokeharbor.com to download pre-patched Pokemon GBA, NDS, GBC & 3DS ROM Hacks