Pokemon Clover Changelog

Pokemon Clover

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Pokemon Clover Changelog


December 12th 2022 (v1.3.1)

Bugfixes

  • Sleep moves freeze the game
  • Fly flags are never set upon entering new locations
  • Wonder Trades are buggy
  • Moves unique to the middle stage of an evo line are always flagged as illegal when fully evolved
  • In the last portion of Mt. Clover where you talk to Kymmi, the game freezes
  • Lil’ Bro never disappears after beating him in the Karma Sub HQ, which also stops the player from proceeding to Route 11
  • The game can sometimes freeze during the opponent’s move selection
  • Trainer level scaling is broken
  • Everstone & Eviolite prevents the use of evolution stones
  • Carlito’s portrait has an incorrect palette
  • Elbow Drop freezes the game
  • Nurse Trainer sprite freezes the game on hardware
  • Running out of Balls in the Safari Zone will erroneously allow the player to re-enter immediately after being kicked out
  • Bone Zone doesn’t allow Bonemerang to hit Pokémon with Levitate
  • Edge case where the AI can send out a duplicate Pokémon in a double battle if Volt-Switch or U-Turn was used at any point during the battle
  • Carlito displays an incorrect/buggy portrait when first talking to him below Esfores City
  • Rectreem, Lizakbar & Condoom sprites in the credits have an incorrect palette
  • The facing of the Weeb NPC in Rock Tunnel gets locked after handing the player his Katana
  • Puppacti gets First Impression by Egg move but nothing can pass it, First Impression has now been given to Marionettl by move relearner (lv 1)
  • Gave Fontaba Weather Ball by move relearner (lv 1)
  • Magician’s item steal animation is buggy
  • Various sprite errors
  • Various text errors

December 2nd 2022 (v1.3)

Additions

  • Evacycle’s initial encounter picture can now display if it’s shiny
  • Added a unique message for finding wild shiny Pokémon
  • Portrait sprites for Carlito and Vyglass

Changes

  • NewGame+ now transfers all 6 Pokémon in the party to the 1st PC box, allows held items and Egg moves to transfer, and updates the OT to your new player ID
  • New Trainer sprites for Bavi, Coldsteel, Edgie, Immigrant, Lifter, Memer F, Midget, Mom, Nurse, Sailor, Dan Schneider, Vyglass and Weeb
  • New portrait sprites for Bavi, Coldsteel and Mom
  • New sprites for:
  • Click to reveal new sprites
  • Removed the average party level penalty/boost to Exp when the Exp Share is turned off
  • The first battle against Kymmi no longer counts as an important battle
  • The Eviolite now prevents evolution by leveling up like the Everstone
  • Balls can no longer be thrown if the wild Pokémon is in a semi-invulnerable state
  • Updated Timer Ball to gen 8 standards
  • Dream Ball now has a 4x catch rate modifier if the target is asleep
  • Buffed MECH
  • Nerfed first Carlito battle
  • Changed around the teams of the Councilmen and the final boss
  • Remapped Karma Sub HQ tile puzzle room
  • Updated Healing Wish & Lunar Dance to gen 8 standards
  • Added an auto-heal after the Telekino gameshow before facing the Councilman
  • Rock Climb can no longer be used in the field before beating all Ebin Gyms
  • Improved the attack animation for Head Charge, Punishment & Sucker Punch
  • Removed the Berry Fix program accessed from the title screen
  • Slightly sped up Pokémon Center healing animation
  • Updated object collision to make the Burial Tower stealth section and Bicycle race more fair
  • Minor map changes

Bugfixes

  • Shiny Pokémon now show up in the Hall of Fame (does not apply to existing HoF records)
  • The pirate quest never hides the pirates in the first encounter
  • It is possible to sequence break and skip a large portion of the Karma plot in Ebin Isles
  • NewGame+ transfers hidden ability from the evolution rather than the base stage
  • NewGame+ doesn’t allow the player to proceed to Route 29 after beating the League
  • Upon evolving Humpunny, the generated Humpunny inherits an ability it normally can’t have
  • Running out of Safari Balls in battle does not force you out of the Safari Zone
  • Teleport always takes the player to Vitlya City
  • Static Pokémon encounters don’t have their stats recalculated after being given 2 perfect IVs
  • Talking to the drunk old man’s wife in Vitlya City before obtaining Stump’s Parcel can softlock the game
  • Talking to Stump on the left side when delivering his Parcel messes up his subsequent scripted movement
  • Agreeing to a date with the Tranny in Telekino City and then going into any building will make her reappear at the original location
  • Incorrect battle backgrounds in The Mancave, Mt. Keketoa & Saltshaker Beach
  • The player is able to move very briefly after returning from the Diploma screen
  • Using Sweet Scent while underwater changes the player’s graphical state
  • Cut softlocks the game when used in the party menu
  • Dig/Escape Rope can be used during the cutscene in Karma Sub HQ
  • Destination inconsistencies when using Dig/Escape Rope in the Victory Road and Mt. Keketoa
  • Using Dig/Escape Rope inside the Karma Sub HQ can put the player inside a wall
  • Flying away from the Mexican quest makes all the grunts in the tunnel invisible upon returning
  • Text color turns dark in the Bag when registering and deselecting a Key Item
  • Phenomena dust clouds can spawn on top of NPCs
  • Nomel’s portrait stays up after trying to challenge his Gym with only one Pokémon
  • Antidote isn’t sold in Poké Marts after getting all 8 badges
  • In the Hidden Grotto in Pattern Kush, Fuermiga uses Emelgy’s OW sprite and vice versa
  • The Pokémon salesman in the bakery at Quints Island checks for an incorrect amount of money, falsely telling the player they don’t have enough money when attempting to purchase
  • Balltism Co. does not recognize the Dream Ball
  • The Torabor Ball buyer does not recognize the Dream Ball
  • After selling a Ball to the Torabor Ball buyer, his text turns black
  • After selling the Porn Drive, the buyer’s text turns black
  • Macho Brace doesn’t pass EVs to hatched Eggs
  • Egg shininess is rerolled upon hatching
  • Using Cut in the overworld on snowy grass doesn’t actually remove the grass
  • Removed Cut from Honrade’s level-up movepool to prevent sequence breaking in NG+
  • Replaced Surf in Tentaquil’s movepool to prevent skipping the rival fight in Esfores City
  • Heliofug knows Dragon Pulse when met which it can’t learn normally
  • Honrade can learn Pixie Pummel by level-up but not by tutor
  • Shroofle can learn Giga Drain by level-up but not by TM
  • Ebolable & Tentaquil have an incorrect footprint
  • Acufront forms have no colors
  • Various text errors and typos
  • Various map errors

Battle-related bugfixes

  • AI is too trigger-happy with healing moves when above 50% HP
  • AI sets up speed during Trick Room
  • AI attempts to use Burn Up even if their Pokémon isn’t Fire type
  • AI doesn’t know how to use Counter/Mirror Coat
  • AI doesn’t know the concept of sacrificial switches
  • AI doesn’t recognize Dazzling or Queenly Majesty
  • AI doesn’t know how to use Power Split
  • Madman ability can confuse with moves that don’t make contact
  • Stat berries aren’t consumed if the Pokémon has Cheek Pouch
  • Cheek Pouch heals HP by 100%
  • Knock Off gets no damage boost when the target is holding an item
  • Memento acts strangely against a protected target
  • Synchronize activates on Toxic Spikes
  • Mind Blown causes no recoil if the target protects itself
  • Jewelry freezes the game if the only known move is typeless
  • Gem activation on Explosion/Holy Duty acts strangely
  • Beat Up doesn’t display effectiveness message
  • Wild Pokémon can steal held items from the player
  • White Herb doesn’t activate on Intimidate immediately
  • Defog removes the user’s own Light Screen & Reflect
  • Inversion text sometimes displays the wrong Pokémon
  • Spectral Thief can steal a Normal-type’s stat boosts
  • Flavor Berries display a nonsensical message upon confusing the holder
  • Trace message displays the same Pokemon twice on hard switch
  • Copycat fails to copy a charging move on the first turn
  • Copycat into a 2-turn move displays that move’s second animation turn
  • Stealing wild Motherfuck’s item after it has already taken damage is buggy
  • Knock Off/Thief removes the target’s Rocky Helmet without getting hurt
  • Mental Herb doesn’t remove Taunt, Encore, Torment, Heal Block or Disable
  • The graphical effect of Substitute is passed by U-Turn and similar moves
  • Using Beat Up while behind a Substitute will cause the Substitute to remain invisible
  • A Pokémon with Lightningrod still drains Electric moves in Double Battle the same turn it fainted
  • Wimp Out/Emergency Exit triggered by end-turn damage such as Poison can softlock the game
  • Switching out with Switch mode and then fainting to hazards will cause the AI to not send in new Pokémon
  • Multi-hit moves used on Pokémon with Weak Armor will display that the move missed if the target’s Speed is already maxed out
  • Attacking moves that switch out the user such as U-Turn allows the user to switch out even if they fainted from recoil
  • Charging attacks or hazard-laying moves will fail if the target fainted in the same turn (from recoil, etc)
  • In Doubles, the AI can in certain cases send out a duplicate Pokémon after its other Pokémon fainted
  • In Doubles, the AI can switch into its partner with U-Turn, duplicating it
  • Counter, Mirror Coat and Metal Burst only do damage based on the last hit of a multi-hit move
  • Baton Pass, when used by the player, causes strange effects that can also corrupt the enemy’s party
  • Using Skill Swap on a mon whose ability was suppressed displays “x acquired ——“
  • Pokémon with Justified getting hit by a Dark-type move softlocks the game
  • The player always loses speed ties
  • Substitute deals Life Orb recoil
  • Substitute absorbs the damage from a Barbed Ball
  • Counter works on Barbed Ball damage
  • Avalanche targets both foes
  • Flare Heal doesn’t ignore the Attack drop from a burn
  • Synchronize activates on Toxic Spikes
  • Any Ability sometimes tries to acquire an invalid ability resulting in garbage text
  • Sleep only lasts 1-2 turns when it should last 1-3 turns
  • Big Guy ability animation sometimes sets the black hole on the wrong Pokémon
  • Pluck’s attack animation uses an incorrect particle graphic
  • Accelerock’s attack animation shifts the attacker’s position
  • Stone Edge’s attack animation doesn’t reset sprite transparency
  • Fairy Lock’s attack animation may rotate and shift battler sprites
  • Razor Wind’s attack animation doesn’t play when activated by a Power Herb
  • Using Volt Tackle on an immune target fails but still shows a recoil message
  • Using Roar/Whirlwind on a semi-invulnerable target will fail but no text is shown
  • Inversion animates on the opposite mon in certain cases
  • Struggle can miss

Clovermon changes

  • Click to reveal Clovermon changes

Ability changes

  • Click to reveal Ability changes

Attack changes

  • Click to reveal Attack changes

April 22nd 2020 (v1.2)

Additions

  • New sprites for Ebolable, Wedgard, Tricillion, Fluffyeti, Yedoom, Mudslacks, Nonite, Wifemin, Kuuroba, Upbote, Upbeddit, Wastenaut, Wantnaut, Skeletroll, Fresrye, Dedwheat, E4 Bendova and Van Darkholme
  • Sped up bag scrolling

Changes

  • Tweaked wild levels in the Ebin Isles

Shiny odds are now the following:

  • Eggs and gifted Pokémon have a 1/1024 chance of being shiny
  • A catch chain of 5-9 increases odds of chained species to 1/3640
  • A catch chain of 10-19 increases odds of chained species to 1/3276
  • A catch chain of 20-29 increases odds of chained species to 1/2978
  • A catch chain of 30-49 increases odds of chained species to 1/2730
  • A catch chain of 50-74 increases odds of chained species to 1/2048
  • A catch chain of 75-99 increases odds of chained species to 1/1024
  • A catch chain of 100-149 increases odds of chained species to 1/682
  • A catch chain of 150-199 increases odds of chained species to 1/512
  • A catch chain of 200+ increases odds of chained species to 1/256
  • The only thing that will break the chain is if you successfully catch anything other than the chained species

Bugfixes

  • A wall in Quints Island clips the Player sprite
  • Incorrect behavior for two jumping tiles in one of the Mt. Clover puzzles
  • The Immigrant in Karma Sub HQ can softlock the game by walking in front of the elevator
  • The Diddler sidequest in Get Island runs the wrong event upon completion
  • Encore’s description mentions two to six turns but Encore was updated to gen 8 standards
  • A tile on Route 7 clips the Player’s sprite while biking
  • The Player sprite appears below the Poké Center when flying to Get Island
  • The tomb in Bateman Channel spawns its entrance at a wrong location
  • The boulders in the Dryhump Dunes tomb are corrupted
  • A tile on the Route beneath Veepier Town clips the Player sprite
  • CWC has an incorrect movement after his battle
  • It’s possible to sequence break in Quints Island
  • There’s an impassable tile in the Beehive Theorist club
  • The Singlets line is backwards on the summary screen
  • Beating Broly makes the Leather Trophy show up at home instead of the Dragon Ball Trophy
  • Retater’s base stats are incorrect
  • Anonymouse can’t learn Shock Wave by TM
  • Hodtog and Wienebark learn Fly by HM
  • The Infestation tutor’s text cuts off after teaching it
  • Stealth Rock deals quad damage on mono Fire-types
  • If the initial hit of Beat Up is a critical hit, all the subsequent hits will also be a critical hit
  • There are wild Urswine in the water at Central Valley
  • Fighting the battle teacher in Pa’ia University permanently locks your battle style to Set
  • You can walk inside a tree outside the Border Hop
  • Synchronize on static encounters always results in a Hardy nature
  • You can appear above one of the Neckbeards in the Telekino City house party
  • There’s a ladder with an incorrect warp point in Mt. Clover
  • Cheek Pouch interacts oddly with type-resist berries
  • Switching out a choiced Pokémon doesn’t reset the locked move, forcing a switchin that is also holding a Choice item to use the same move if it’s in their moveset
  • Dive can’t be forgotten before visiting the Ebin Isles
  • Auto-Strength still works on the last floor of Crystalline Cavern even though you shouldn’t be able to push the boulders there
  • Soul-Heart will continue to boost the Pokémon’s SpAtk until it maxes out
  • Selling Eggs sometimes doesn’t remove the Egg from your party
  • Heliofug has the wrong battle background
  • A Semrust Wonder Trade has a typo in its nickname
  • The Dank Island PokéCenter plays the wrong theme
  • Corrosion doesn’t work properly
  • A ladder in Mt. Keketoa is unusable
  • The Memer in the Battle Channel has a typo
  • Regenerator will resurrect your Pokémon if it KO’d itself with a Life Orb boosted U-turn/Volt Switch
  • You can stand inside a potted plant in the Quints Island town hall
  • Having seen Funnedong will get you the bad ending even though you can get its pre-evoltuion via Wonder Trade
  • Saxton Hale’s text turns red after defeat
  • You can walk through a ledge in Lake Virgin
  • Various AI issues
  • Various issues with the Telekino bike race
  • The tutor in Dryhump Dunes has text that cuts off
  • You can see the map border of Triport City close to the southern map connection
  • The Grunts and Admins in Mt. Clover play the wrong victory theme
  • The Rock Smash rock on Route 13 does not disappear permanently after smashing it
  • Using Copycat that turns into Explosion can softlock the game
  • Some Pokémon may show up as shiny during the trading animation and HM use animation even though they aren’t shiny (may not be fixed for saves in-progress)
  • Facade and Guts does not ignore the attack cut from Burn
  • Eggs set shiny status in the Poké Dex before being hatched
  • Evolving a shiny won’t register it as shiny in the Pokédex
  • Militant can’t learn U-Turn by tutor
  • Fleespecs learns Sludge Bomb through level up but not by TM
  • Phazing moves like Dragon Tail and Roar can be used to cheese wild boss battles
  • Hofucno doesn’t have any Egg moves
  • Battling Hitler freezes the game on hardware
  • Beating the League on NewGame+ doesn’t set up post-league events
  • The game can softlock while playing on Shift Mode if the player or the foe switches in something with Air Balloon
  • Sucker Punch fails against an opponent locked into Outrage
  • Striker doesn’t boost the accuracy of kicking moves
  • Ice-types can be hit by Sheer Cold after a Lock-on
  • Fell Stinger, Moxie and Beast Boost do not work correctly
  • You can use Dig/Escape Rope in the Admin Woods
  • Using Dig/Escape Rope in the Crashed UFO when entering from where the girl with the Cute Bow is located will teleport you to the middle of Route 6
  • The Dedgi’s signature move’s animation causes the Player’s Pokémon to levitate
  • Vandash doesn’t have a gender symbol in the party screen
  • An arrow appears in Kanye’s Gym if you turn around immediately after warping into a room
  • A book in the Blacksmith Manor has no text
  • You can run away from the Oogabugas at Oogabuga Island
  • You can walk on a wall on Route 28
  • The Rock Slide tutor is buggy
  • The last Ebin Leader plays the wrong battle theme
  • Kuuroba has an outdated icon sprite
  • The Docee line can’t learn Cut
  • Future Sight/Doom Desire’s attacking type is sometimes incorrect
  • Clanging Scales has an incorrect base power
  • Semi invulnerable status is retained if there’s no target
  • Various abilities have typos
  • Heliofug’s overworld sprite has a buggy second frame
  • Diamond Storm’s move animation softlocks the game
  • Battling Terry softlocks the game if his last Pokémon is Whizzard

April 13th 2020 (v1.1)

Additions

  • Updated sprites for Mozzamazel, Gangnome, Vivaiger, Mudpants and Tulure

Changes

  • Tweaked soft level caps
  • Having caught any shiny no longer raises the shiny rate to 1/2048
  • Decreased encounter rate in Mt. Moot
  • Removed one-way warps in Memes Inc.
  • All items changed in battle are now restored if the player loses the battle

Bugfixes

  • If you land a critical hit on a multi-hit move, all the subsequent hits will also be a critical hit
  • Gynuke’s backsprite is corrupted
  • Using Encore on the foe will softlock the game in some cases
  • A Youngster on Route 3 loads an incorrect battle background
  • A Pokémon’s Hidden Ability does not update on evolution
  • The “:” and “()” characters are unsupported by the battle box
  • Trying to use a 4th item in a Trainer battle from the Berry Pouch freezes the game
  • The Youngster outside the Crashed UFO has an incorrect encounter theme
  • The gender-rival’s house opens up prematurely
  • The tile next to the old woman on the Ruse Cruise has incorrect behavior
  • The player’s Pokémon can’t choose their 2nd or 4th move if they have Klutz or if Magic Room is in effect
  • Forcing a switch with Circle Throw will activate all end-turn effects twice such as Life Orb recoil, the switchin’s ability, etc.
  • Synchronize doesn’t work 100% of the time for getting wild Pokémon natures
  • Random-targeting moves such as Outrage and Uproar can target fainted Pokémon in a Double battle, potentially softlocking the game
  • The animation for when a Terrain is active in battle softlocks the game if all battlers are fainted
  • The money box does not go away after learning Rock Slide by the tutor in Rock Tunnel
  • When surfing in Route 15, your reflection might be seen on land
  • You can skip the Wonder Trade introduction in Gadech but still Wonder Trade from Route 4’s Poké Center
  • Trying to use the Grip Claw crashes the game
  • Focus Band activates too frequently
  • You can walk through a ledge in Lake Virgin
  • The Kuklux in the Route 10 Hidden Grotto continually respawns after battling it when you take a step
  • Fochun themes for battles, surfing and biking play in Bateman Channel
  • Fiery Dance lowers the target’s SpDef instead of raising the attacker’s SpAtk
  • Pokémon with Harvest will continue to harvest their berry even if it was stolen by Thief
  • The Gamer in St. Rosa Range uses the wrong Overworld sprite
  • The roamer’s shiny status is inconsistent between encounters (this may make your roamer shiny if it already started roaming)
  • A Scientist in Ruse Cruise pt. 2 can trap you in a corner, softlocking the game
  • Interacting with Nomel and Lil’Bro after Mt. Clover events can softlock the game
  • The woman who trades you a Focus Sash for 3 Lum Berries has a wrong post-trade dialogue

April 10th 2020 (v1.0)

General fixes & changes

  • Expanded the amount of items the Bag can hold
  • Certain static encounters now receive some form of totem boost
  • Set Mode is now the default battle option when starting the game. If you change it to Shift, then opposing Trainers will also take advantage of this mode
  • Just like Pokémon Black/White, you will now stay in the party menu after using an item on a Pokémon
  • Improved Wonder Trade algorithm and added more possible trades
  • Wonder Trade now remembers the last 16 trades you did, preventing any immediate duplicates
  • Fixed the Move Relearner only being able to recall the first 19 moves of a Pokémon’s learnset
  • Redid the interior puzzles for Snoop’s and Kanye’s Gym
  • Both Freddie’s and Kanye’s Gym badge is now required to use Surf outside of battle
  • Nauseon’s evolution is now based on Atk compared to SpAtk rather than Defense, Galavik evolves this way too
  • Fixed Spooky Scary Skeletons song restarting every time the player went to a new floor/map in Parax Town/Burial Tower
  • Prof. Stump now has proper dialogue for rating your Pokédex progress
  • Rock Smash boulders now have a chance of dropping item shards
  • Certain Pokémon have received updated cries
  • Fixed certain berries in the Berry Pouch being listed as “Number ??”
  • Re-using TMs and HMs can no longer be exploited to boost happiness
  • Revives are no longer usable in battle
  • Breeding for egg moves works as intended
  • Every single Pokémon moveset has been revised
  • The Blacksmith Manor doors now reset when going outside to prevent the player getting stuck if they use Escape Rope or black out
  • The sewer door no longer requires the Rusty Key as it was an unnecessary step to unlocking the Karma Sub-HQ, this door is instead open after Lil’Bro leaves Memes Inc.
  • Fixed the Mexican quest’s graphical bug
  • Added a Cacademon roadblock on Route 11 to make the Mexican quest mandatory
  • Added an indicator for when all Mexicans have been found in the Mexican quest
  • Moved DDT Spray salesman into Blacksmith Manor to make him harder to access frequently
  • Static encounters and gifted Pokémon will have at least 2 perfect IVs
  • Fixed protagonist intro sprite colors
  • Raised wild Pokémon levels all around
  • Added Type Mode, Lightest Mode and Smallest Mode to the Pokédex
  • Fixed Ninoop’s and the steel trio’s comically large overworld shadow
  • Auto-cutter and Auto-smasher are now toggle-able in the Options menu as “Auto-HMs”
  • Synchronize gives a 100% chance of meeting wild Pokémon with the same nature, this also applies to static encounters
  • Fixed the colors for the newer Poké Balls when a Pokémon is being sent out
  • Added gender coloration for the OT name on the Summary screen
  • Updated certain battle backgrounds
  • Both major and minor map changes
  • Minor text and grammatical fixes
  • Misc. Trainer rebalancing
  • Improved audio quality
  • Rebalanced the volume of most songs
  • Optimized enemy party generation, speeding up the intro leading into battle
  • The player now turns away from the Pokémon Center nurse after healing
  • With the addition of the Exp. All, a soft level cap has been added that rises as you progress through the game, this is to prevent over-leveling and encourage raising a well-rounded team with easier member replacement if the player so desires
  • Battle Channel facilities closed due to a multitude of problems, may be re-implemented at a later date

Shiny Mechanics

  • Shiny rate is now the gen 6 standard 1/4096
  • Gifted Pokémon and Pokémon hatched from eggs have an increased chance of being shiny
  • Chain catching the same species of Pokémon over and over many times will further increase the chance of encountering a shiny of the chained species
  • Any caught or hatched shiny Pokémon will also display as shiny in the Pokédex

Due to the way the shiny system has been rewritten, there are two, very hard to fix caveats:

  • Pokémon in the Hall of Fame won’t show up as shiny
  • Fontaba won’t show up in the Pokédex as shiny

Battle Engine

  • Trainer AI has been rewritten completely
  • All custom moves have custom animations
  • Updated the look of health boxes to a more sleek and modern design
  • Players can now only use 4 items per Trainer battle
  • In order to encourage using one-time use items and prevent thief blackout grinding, held items used/changed in battle are now recovered after the battle is over when fighting Gym Leaders, Team Karma leaders, and the later Rival battles

Updated gen 3 abilities

  • Oblivious prevents Taunt
  • Keen Eye ignores Evasion boosts
  • Pressure displays a message on switch-in
  • Trace works on switch-in abilities like Intimidate
  • Stench gives a 10% flinch chance to attacking moves
  • Pickup picks up a partner’s consumed item in battle
  • Weather abilities (such as Sand Stream) last 5 turns
  • Cloud Nine and Air Lock display a message on switch-in
  • Intimidate is blocked by Oblivious, Inner Focus and Own Tempo

Updated gen 3 moves

  • Hidden Power has a static 60 base power
  • Taunt lasts 3 turns if the user acts first, 4 if it acts after the target
  • Taunt also gives a message when wearing off
  • Spit Up drops stat boosts from Stockpile and can cause critical hits
  • Swallow drops stat boosts from Stockpile
  • Conversion transforms the user to the first move’s type in their moveset
  • Imprison will execute even if the foe has no matching moves
  • (High) Jump Kick always gives 50% recoil if it misses
  • Teleport will switch the user out if used in a Trainer battle
  • Sheer Cold cannot affect Ice types
  • Sheer Cold’s accuracy will be 20% if not used by an Ice-type

Updated/changed mechanics

  • Added support for triple type Pokémon and dual-type moves
  • Added (almost) all gen 4-7 abilities, moves and held items with some gen 8 abilities
  • Drastically sped up battles by reducing message delays
  • Updated burn damage to match later gens
  • Updated paralysis speed drop to match later gens
  • Updated confusion self-hit chance to match later gens
  • Moves with Stomp’s effect ignore accuracy checks against Minimized targets
  • Ghost types can switch out, always
  • Pokémon with Shadow Tag can switch out against opponents with Shadow Tag
  • Opponents are able to Trick & Thief the player
  • The Poké Doll can no longer be used to skip wild boss battles
  • The 10% badge speed boost no longer applies
  • Status moves used on Dark-types by Pokémon with Prankster will fail like in later gens
  • Fixed a Game Freak bug where choosing Focus Punch in a double battle but then canceling it and switching out would display the charge-up message anyway

Fixed moves & abilities

  • No Guard affects OHKO moves as it should
  • Poison types will never miss Toxic
  • Brick Break hits Ghost types when used by Pokémon with Scrappy
  • Clear Smog works as intended
  • All-targeting moves such as Discharge work as intended
  • Volt Switch/U-Turn now work as intended if the attacker is holding a Choice item
  • Mummy works as intended
  • Gooey works as intended
  • Sturdy works as intended
  • Overcoat works as intended
  • Regenerator works as intended
  • Poison Heal works as intended
  • Cursed Body works as intended
  • Motor Drive works as intended
  • Effect Spore works as intended
  • Super Luck boosts critical-hit rate by 1 rather than 2
  • Pixilate and other move-type abilities factor in STAB for damage
  • Daily Dose now has its intended effect (may cause sleep/poison/bad poison)
  • Close Combat & V-Create’s stat drop animations drop all stats at once
  • Dragon Tail & Circle Throw work as intended if the target faints
  • Holy Duty works as intended when used against Pokémon with Flash Fire
  • Lightningrod & Storm Drain no longer draw in both Water and Electric type moves respectively
  • Fixed the Big Faggot item crashing the game if held by other Pokémon than Flameboyan
  • Eviolite works as intended
  • Life Orb works as intended
  • Assault Vest works as intended

General additions

Ebin Islands

  • Accessible by battling Captain Cut outside at the Battle Channel

Gen 6 Exp. Share

  • Toggle-able in the Options menu
  • Pokémon that participate in battle receive 100% of the exp gained
  • The rest of the party receive 50% of the exp gained
  • Individual exp gain is altered slightly based on the average level of the party
  • Pokémon not participating in battle will not gain EVs

Hidden Grottos

  • 20 Hidden Grottos in total across both regions
  • Spawns on rocky walls and at the trunk of trees
  • Their location and Pokémon contained are determined when starting a new game

Phenomena

  • These are dust clouds that randomly spawn in a select few caves
  • 50% chance to encounter a wild Pokémon
  • 50% chance to obtain a type Gem

Other

  • Added special battle transitions to Team Karma executives and certain legendary encounters
  • The game now has about 90 move tutors scattered around both regions
  • The final Victory Road guardian will now challenge you to battle
  • Spinner puzzles in Ruse Cruise part 2 are now possible to turn off by breaking certain machines that power them
  • A stoner in Animango will now trade you an Amulet Coin for 3 Weed
  • Due to high demand, a Diobat trade is available in the Animango Weebshop
  • A certain someone will now challenge you for the love of Demiwaifu at the bottom of Crystalline Cavern
  • A mysterious shrine can now be found in Admin Woods
  • Flame Body/Magma Armor’s field effect has been added properly
  • Almost all gyms have their own unique theme
  • With Ebin comes a lot of new music, but existing Trainer classes and certain areas seen in Fochun have also received new or updated themes

Breeding Mechanics

  • In addition to counting down by player movement, egg hatch timers now count down passively in the overworld; this too is affected by Flame Body/Magma Armor
  • The mother is now able to pass down Egg moves
  • Everstone has a 100% chance to pass down the holder’s nature
  • 2 IVs from each parent guaranteed (randomly selected)
  • Destiny Knot passes down 5 IVs from the holder
  • Ability passed down from mother, 80% chance
  • Macho Brace passes down all EVs from the holder

Ability Mechanics

  • Pokémon now have four ability slots where the last two are reserved for hidden abilities
  • Added the Ability Capsule, which allows the Pokémon to swap between its two normal abilities if its current ability is a normal one, or between its two hidden abilities if its current ability is a hidden one
  • Added the Dream Capsule, this allows the Pokémon to swap between its normal ability and its hidden ability
  • Added the Dream Ball, which when used to capture wild Pokémon will invoke their hidden ability
  • A Pokémon with a hidden ability will have its ability shown on the summary screen in a purple color

Ebin Isles Features

  • New region comprised of many different islands with original designs
  • 5 new Gyms to conquer, harder challenges than ever before
  • A dynamic level-scaling system and an EV and level grinding facility which gives you the perfect opportunity to raise new teammates or even replace your entire team if you so desire (Pokémon in the grind facility do not fight back and they cannot be caught, and it is impossible to encounter any shinies here)
  • Regional music for battles, biking and surfing
  • Plenty of side areas, events, and secrets
  • The cryptic regi puzzles are brought back from Hoenn – but amped up to 11
  • More than 500 NPCs in Get Island’s Telekino City, the biggest city ever in Pokémon history in terms of NPC count

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