Pokemon Parallel Emerald Changelog

Pokemon Parallel Emerald Changelog

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Pokemon Parallel Emerald Changelog

v1.1.1 to v1.2

  • added the possibility to play with perfect IVs and disabled EVs on every difficulty
  • new battle interface design
    • health boxes, battle backgrounds (credits to RavePossum and Ruki), textbox, mega icon, recolor of status icons
  • two additional services in the pokecenter
    • change hidden power type
    • set the IV of a specific stat to zero
  • starter selection is still random but no longer depends on the trainer ID
    • starters are selected randomly upon interacting with Birch’s bag instead. this removes unnecessary replaying of the intro for nuzlockers or players looking for a specific starter
  • replaced the button mode option with the Sandbox Auto Heal option
    • fully heals the party after every battle (except back-to-back battles)
  • drastically improved AI thinking time by removing debug calls of several functions
  • export your team and boxes to the calculator with custom lua script (credits to Tennis)
  • documentation
    • added documentation for all normal trainers
    • updated imports with normal trainers and fixed typos
  • new standard text window
  • increased badge one EV cap to 42 (was 0)
  • removed sorting of berries and TMs (they are already sorted by number)
  • fixed typo in the rare candy item description
  • restricted access to shed shells to one per save (by removing it from the species held items)
  • changed snoms and woobats evolution method to level evolution
  • added missing basculin striped sprites
  • fixed outdated versioning in HOF
  • nerfed endure to 5 pp
  • wider path to the fortree city gym
  • fixed setup AI
  • nerfed pinch stat boost berries in ATO to one stat stage
  • various dialog fixes
  • minor balancing
  • bug fixes
    • fixed freeze relating to cherrims form change
    • fixed cut-off safari UI
    • fixed overlapping safari windows
    • fixed ripen ability pop-up on non-berries
    • fixed sheer force not suppressing all the secondary effects it should

Check out Pokemon Parallel Emerald’s Official PokeCommunity Thread!